We are currently not trying to fill any specific positions but if you think you would be an extraordinary fit for us, feel free to send us a message to jobs [at] greenheartgames.com

Create something great

We are developing a new business simulation game – not Game Dev Tycoon 2, but a brand new concept. Something fun and funny, inspired by classic simulation games like Theme Hospital, Startopia and Dungeon Keeper (1 and 2 – NOT the heartbreaking mobile version).

Remote work

Greenheart Games is a cross-continent operation. Working via the internet across time zones is not something we do occasionally, it is how we operate. To us, it doesn’t matter where you are or when you work, what matters is what you can do.

How we work

Our focus is on creating good games. We prioritize gameplay over revenue-generating mechanics. We value the player’s time, as well as intelligence, and we strongly believe that games need to be more than dressed-up slot machines that abuse human behavior to extract money. This means that we sometimes go against industry trends, especially in the mobile arena.

A large degree of freedom
We embrace working remotely and know that great remote workers know best how to be effective themselves. We have a strong no micro-management attitude.

Fearless communication
We rely on pro-active and fearless communication and recognize that a healthy dose of disagreement in a discussion is as important as a positive attitude.

Strongly goal oriented
We value quality and the freedom to innovate but we also know that shipping a good game is better than not shipping a game at all. For a small team, goals are important.

Appropriate pay
We might not have the huge budgets of big companies but we strongly believe in fair work relationships. We don’t underpay our team.

Big responsibilities
A small team means that everyone has big responsibilities and an important role to play. This means meaningful work and never a lack of challenge or opportunity to grow and learn.

Credit and rewards
We give credit where credit is due and we recognize that the success of a game relies largely on the team that creates it. We reward the team for great work.

What you need

A good character
Honesty, a willingness to learn, the habit to see possibilities instead of problems and a distinctly pro-active attitude are the core of productivity.

Engineering
Game development is a multidisciplinary activity but in the end we create products and that often requires an engineering mindset. You must know how to balance creative freedom with the need to engineer and ship a game.

Remote work
Not everyone is productive when they are left to manage themselves. Self-motivation, time management, and pro-active communication are all crucial skills. If you can’t manage yourself well, then this opportunity is not for you.

Attention to detail
It’s easy to come up with an idea but it requires a lot of attention to details to turn an idea into a coherent part of a polished experience. You must have the necessary focus and discipline to make the journey.

A good set up and flexibility
Good remote work requires a good set up. You need a quiet place to work, a good microphone and a stable internet connection. With a team across the world you will also have to be flexible. Sometimes meetings might be at odd hours, depending on the people involved.

Skills and experience
We don’t require prior commercial experience in the industry or some arbitrary degree but you will need great skills and the experience to prove it. As a small start-up we are not able to train beginners.

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