Greenheart Games Pty. Ltd.

Greenheart Games was founded in July 2012 by brothers Patrick and Daniel Klug with a mission to develop games that are fun to play rather than mind-numbing money grabbers. Less social, less ville, more game is our motto.

Our focus
Our focus is on creating good games. We prioritize entertaining and engaging gameplay over revenue-generating mechanics. We value the player’s time, as well as intelligence, and we strongly believe that games need to be more than dressed-up slot machines that abuse human impulse to extract money. This means that we sometimes go against industry trends, especially in the mobile arena. We are also more than a little wary of the emerging trend for perpetual crowd-funding, and early access campaigns on PC.


Game Dev Tycoon
Our first game to test the waters was Game Dev Tycoon, a business simulation game where you start your own game development company in the 80’s. Game Dev Tycoon was inspired by Game Dev Story (by Kairosoft), which was the first ‘tycoon’ game we enjoyed playing on the iPhone; however, from the start, we wished the game would work and look differently. We wanted a game development simulation which would be less random, more about your choices and a little more realistic. We began working on what would become Game Dev Tycoon in 2011 and created the concepts and game mechanics as well as the game itself from scratch.

Notable Events

2011 – 2012
October 2011
– We begin work on concepts for a round-based game development simulation planned for the iPhone.

December 2011
– We change plans and re-target the game as a real-time isometric simulation for the upcoming Windows Store.

July 2012
– Greenheart Games is officially founded.
– A preview version of Game Dev Tycoon is released on the Windows 8 Preview Store.

December 2012
– The full version of Game Dev Tycoon is released and becomes the first simulation game on the Windows 8 Store.

April 2013
– Game Dev Tycoon is ported to Windows, Mac and Linux. The release causes world-wide media attention when we report our piracy rates on day one.

August 2013
– An updated version of Game Dev Tycoon is released on Steam to a great reception.

September 2013
– We release a modding API for Game Dev Tycoon and put our EULA and Modding Agreement under a CC license so other companies can adapt it. [Source]

December 2013
– We release Greenworks, our library enabling integration of node-webkit based games with Steam, under a MIT license that allows others to build upon these tools and use them for commercial purposes.

2014 – 2015

We started a number of new projects with varying success. 2014 brought a lot of challenges and after many hard lessons learned we refocused our attention on some core projects.

As #GamerGate escalated, we Signed the Open Letter to the Gaming Community and became supporters of Feminist Frequency’s work for a more diverse gaming culture.

We updated Greenworks to make it even easier for HTML5 games to integrate with Steam.

We started to carbon offset our international flights as well as general electricity usage.


We wrote about our future plans and projects.

We switched to a new game engine for Game #2.

Reacting to the European refugee crisis, we hosted our first charity sale donating almost double the revenue from the sale.

Notable blog posts

What happens when pirates play a game development simulator and then go bankrupt because of piracy?

Our Team

Patrick Klug (Founder, Director, Game Developer)

Programmer, aspiring game designer and gamer at heart, business manager by necessity. Patrick is the Director and manager of Greenheart Games but his real passion is creating interesting games. Before founding Greenheart Games to start his own adventure he worked in the software industry for over ten years, most notably creating the Windows mind mapping tool NovaMind 5 as the WPF/C# engineer and Development Manager at NovaMind Software. Nowadays he really enjoys programming with JavaScript and HTML5.

Favorite games: Wing Commander 3/4, Theme Hospital, Portal 1+2, Skyrim

  • Brisbane, Australia

Patrick also blogs rarely at

Daniel Klug (Founder, Game Developer)

Daniel has been in the software industry for over ten years. Prior to founding Greenheart Games he worked extensively with C++ and later in the WPF/C# and the .NET Compact Framework space.

Favorite games: X-Com, Diablo, Assassins Creed, Portal 1+2

  • Graz, Austria

Dave McCabe (Narrative Designer)

Dave has been writing for too long to recall, but he wrote his first video game story in ’97 after playing Final Fantasy 7. It was about a universe-travelling bounty-hunting werewolf and her robot sidekick. Since then he has written for various mediums, companies and games, as well as teaching others how to do the same. He still hopes to makes ‘Robot and Girl’ some day…
He is not really a drawing. He is, however, un-photogenic.

Favorite games: Lots, including Dungeon Keeper 2, Final Fantasy 7, FTL, Planescape: Torment & Space Quest 5

  • somewhere in Asia

Chad Keating (Game Developer)

Chad has a background in audio and visual production working with bands and festivals around the UK. Known as SirEverard within the Greenheart Games community he has became a prolific modder before joining Greenheart Games. In his spare time he is also a hobbyist musician.

Favorite Games: Mass Effect, Assassins Creed, Deponia, Grim Fandango and the Final Fantasy series

  • Newquay, United Kingdom

Seth Trimble (Art Wizard)

After dabbling in robotics, 3D printing, and setting things on fire with a blowtorch, Seth figured “why not make game art?”. And so he did. After three and a half years cutting his teeth on mobile games, he concluded life was too short to live in Dallas, packed up and moved to Oregon – where they get the green mana for M:TG. He now spends his days painting, sculpting, and concepting fantastic characters and the worlds they inhabit.

Favorite games : League of Legends, Super Meat Boy, Crawl, Super Smash Brothers, FF 1-9, M:TG

  • Portland, Oregon, USA

Mike Singleton (Art Necromancer)

Mike has been making art since he could hold a pencil, with a special preference for the Robot, Monster, and Spaceship genres. After getting his start as a comics author and freelance artist, he served a three-year tour in the grim trenches of the mobile games industry. Now an older and wiser man, he’s finally fulfilling his longstanding dream of making games for the PC.

Favorite Games: Jagged Alliance 2, Supreme Commander, Angband, and Deus Ex.

  • Dallas, Texas, USA
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Contact information

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