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A small recap of 2014 and some hints on our next projects

Patrick February 10, 2015 No Comments

We have been very quiet. Last year was an intense year for us. We hired a larger team and we started a bunch of really interesting projects. Things became hectic quickly. There’s probably a good reason we only allow one project at a time in Game Dev Tycoon :D.

Anyway, as the year progressed, some projects went well, others not so much and not everything has gone to plan. Halfway through the year a new idea for a game came up that quickly became one of the favorites among the team. We realized that this new idea required a much bigger focus and shelved some of the projects that weren’t progressing as much as we’d hoped. This also gave us the opportunity to take the best elements from these shelved projects and integrate them into this new idea.

After prototyping this new project in HTML5, we also realized that this game will really work better with a full 3D engine, and, after spending months working with three.js, we decided to restart the game from scratch in Unity. More on that decision here.

Sadly, all this means that it will be a little while longer before we can show something but we are all really excited about the project. Here are some pointers on what we currently focus on:

Game #2

Our main focus is Game #2. Game #2 is a humorous and sophisticated business simulation game in the spirit of classics like Theme Hospital, Dungeon Keeper and Star Topia. It’s a new exciting concept and we are focusing on a great single player experience, full with interesting game mechanics and interactive story-telling. It’s our first 3D game and has simulation as well as base building elements. We are super excited about this but unfortunately it’s too early to show more (especially since we are switching engine).

Game Dev Tycoon 2

Game Dev Tycoon 2 is a long term goal for us. Last year we spent a considerable amount of time working on concepts for it (including a early gameplay prototype, more than just talk!). We wanted to prove that we have the necessary vision to make a sequel worthwhile. I think we do. We are innovating on the core gameplay, adding more and more features and aim to deliver a much more mature simulation game (while keeping it fun). We feel though that we can learn a lot from focusing on Game #2 first, and then coming back to the game dev genre. We are not leaving Game Dev Tycoon on the wayside though. More on this soon!

(This post was originally shared on our forums.)

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